![]() ![]() Tzen wrote:It should work for Xbox 360 gamepads without adapters and also for Sixaxis/Dual Shock 3. If Key1ToHoldDownPrev There is a previous key to release. If Key1ToHoldDown %Key1ToHoldDownPrev% Key #1 needs adjusting. SetKeyDelay -1 Avoid delays between keystrokes. ![]() GetKeyState, JoyU, JoyU Get position of U axis. SendMode Input Recommended for new scripts due to its superior speed and reliability. #NoEnv Recommended for performance and compatibility with future AutoHotkey releases. ahk file:Ĭode: Select all #Persistent Keep this script running until the user explicitly exits it. change JoyU to JoyZ or whatever) and save it as a. In the game's control config, you want to set WEAPON, WEAK and SLOW to 3 different keyboard keys (I used S, X and Z respectively).įinally, you need to copy/paste this code into a txt file, adjust what you need to (i.e. You just run the script and it makes a little box on your mouse cursor that will show input values when an axis is manipulated. Use JoystickTest.ahk to see what axis the button/trigger/stick you want to use is (one of the analog buttons options for the Super Dual Box Pro is recognized as JoyU). In any case, you're going to need to download and install AutoHotKey, and also download the JoystickTest.ahk script (Google both). As for the Xbox controller, I am not sure if any adapter/drivers exist that allow you to enable the analog aspect of the buttons. The Super Dual Box Pro is the only PS2 to USB adapter with hardware and driver support for analog buttons THAT I KNOW OF. ![]() The only controllers that have analog buttons are the PS2/PS3 and Xbox (NOT 360 controllers). ![]() Theoretically, it should work with any controller or gamepad with analog triggers or even an analog stick if you have no other option. Well, I finally found a fix that works pretty well.Īnyway, I can confirm this works with a DualShock 2 and a Super Dual Box Pro PS2 to USB adapter from Mayflash. I know this game was released like 100 years ago, but one thing that always pissed me off was the lack of support for pressure-sensitive (or analog) buttons. ![]()
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